Start in Workspace
Open /projects to create a project workspace, pick your workflow template, and organize tasks, milestones, assets, and delivery surfaces from one place.
Documentation
Practical guides for Workspace, Studio, Marketplace, AI orchestration, and runtime SDK integration.
Open /projects to create a project workspace, pick your workflow template, and organize tasks, milestones, assets, and delivery surfaces from one place.
Open Studio for scene authoring, AI generation, sculpting, visual editing, and runtime play mode. You can iterate live without desktop installs.
Use Builds, Releases, and Playtests to validate before shipping. Keep snapshots in Versions and route feedback back into the same workspace.
Projects, Teams, Assets, Packages, Design Docs, and Visual Logic are grouped in Workspace so planning and production stay connected.
Builds, Releases, Playtests, and Versions provide operational visibility from preview through production rollout and rollback.
Copilots can run repeatable flows (QA/release/prototype), while project memory keeps intent, constraints, and decisions persistent for AI workflows.
The floating Holoforge Guide appears across the app and can assist with workflow questions, next actions, and route-specific guidance.
Authenticated users get server-persisted thread history. Guests keep a local browser thread fallback so guidance remains available before sign-in.
Assistant prompts are contextualized by route playbooks (goals, suggestions, deep links) so advice matches where you are in the product.
Marketplace supports searchable listings, ownership tracking, and library access to purchased assets.
Creators can publish listings, manage visibility, track downloads, and inspect receipt history from dedicated marketplace surfaces.
Owned marketplace assets are available through API surfaces designed for secure game/runtime consumption.
Use the SDK for player identity, leaderboards, storage, marketplace access, and server events in published games.
import { HoloforgeSDK } from "holoforge-sdk"
const hf = new HoloforgeSDK()Returns the authenticated Holoforge user when the game is running in a logged-in session.
const user = await hf.user()
// { id, username, avatarUrl? }Submit and retrieve scores for your game with IDs scoped to the current title.
await hf.leaderboard.submit({ score: 1337, player: "Runner01" })
const top = await hf.leaderboard.top(10)Use per-player storage, runtime marketplace purchases, and server-side authoritative actions.
await hf.storage.set("checkpoint", { level: 3, hp: 82 })
const checkpoint = await hf.storage.get("checkpoint")
await hf.server.event("score.add", { amount: 100 })Start in Workspace, then move into Studio to ship your first playable build.